Rendering Realism
I'm continuing my work on the 3D loft project. This week I learned a lot about acheiving high-quality output. I now have the sun placed into the scene, more accurate color, better textures, etc.
Here's a virtual view of the northeast corner of the building at 11:30 AM on June 4th, 2004. Click on the image to get a closer look! Looks pretty realistic, eh? (Maybe I should put in some cracks.) :-)